Where's that green elbow?? — A Memory Game by Walter Prossnitz
How many players?
Player 1's TurnMisses: 0 / 2Cards: 32
Face-down cards
Place your Joker!
Choose a body slot for the joker (torso, arms, or legs only):
Player 1 wins!
Frankie is complete!
×
Frankenstein — Rules
Where's that green elbow??
A Memory Frankenstein game for 1 – 4 players, ages 5 – 99.
Goal
Build a complete Frankenstein body from face-down cards. The game continues until
all players complete their Frankie. The first to finish wins!
Setup
Each player starts with 3 of 4 torso parts already in place. The 4th torso part
is hidden among the face-down cards along with all other body parts.
2 players: 32 cards
3 players: 48 cards
4 players: 64 cards
Building Order
Build from the middle outward. Body parts have no left/right distinction
— any arm or leg card can be placed on either side!
Arms: upper arm → lower arm → hand
Legs: upper leg → lower leg → foot
Head: lower head → upper head
Each limb requires its specific adjacent torso part:
right arm needs upper-left torso, left arm needs upper-right torso,
left leg needs lower-left torso, right leg needs lower-right torso.
Lower head can attach to any top torso part.
All torso cards are identical and can fill any empty torso slot.
Taking a Turn
Flip cards one at a time. If you can use the card, it's placed on your body
and you continue flipping. If you can't use it, that's a miss
— the card flips back face down.
After your 2nd miss, your turn ends. The key is
remembering where cards are that you can't use yet!
Jokers
There are as many joker cards as there are players. A joker can substitute for
any torso, arm, or leg part (not hands, feet, or head). Each player may have at
most one joker. Finding a 2nd joker passes it to the next player (not a miss).
If you later find the real body part, you may swap it with your joker.
Solo Mode
In solo mode you control both Frankies, alternating turns just like a 2-player
game. The goal is to complete both Frankies with as few misses as possible.
Keep track of which Frankie needs which parts — it's a real brain trainer!
Misses & Mistakes
A miss is any card you flip that you can't use. After 2 misses,
your turn ends. A mistake is a special kind of miss: flipping a
card that was already turned over before and you still can't use it —
you should have remembered! Mistake tracking can be turned on/off in the setup.