Preset openings (host only β collectors fixed, P2 picks the colour):
Host (P1) places both collectors. Joiner (P2) then picks a colour β host plays the other and goes first. Load opening / Preset openings (host only): discs and both collectors fixed β no live placement, P2 still picks the colour.
Player 2: pick your colour
Player 1 will start the game with the other one.
Status
Waitingβ¦
Scores
Color
P1
P2
No valid move! Sacrifice a disc (opponent picks) or relinquish your turn.
Place this disc in your line of sight:
SACRIFICE: Pick a disc to sacrifice (value = move range)
Move History
0 / 0
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MAKA LAINA Rules
Two players · 20–40 minutes. It's the first turn and the battle is on. No time to get warmed up in MAKA LAINA. You need to be planning from the very start, evolving your long-term strategy, but staying flexible. The influx of new discs adds a good deal of randomness, which really spices things up. And later on, watch out for the endgame trap, which can easily lead to a surprise winner.
Goal
Collect discs on a 12x12 grid to score the most points. The game continues until all discs are collected or both players cannot move.
Shifting & Collection
Select a disc that is not in your Line of Sight (LOS).
Shift it 1 square so it enters your LOS.
Your collector moves to that square and collects the disc.
LOS extends in 8 directions, blocked by other discs or collectors.
Draft System
After each collection, 1 new disc is drawn from the bag.
You must place it in your line of sight.
The disc cannot be collected immediately (it's in your LOS).
54 discs total: 24 start on the board, 24 are drafted in, 6 stay hidden.
Special Mechanics
Number 1: Immediate extra turn.
Number 6: Future discs of that color are worthless for you.
Stuck? Your opponent picks one of your collected primary discs to sacrifice: your score for that color decreases, but your collector can move up to that many squares freely. Nothing to sacrifice? You still get a free escape move of up to 2 squares β so being trapped early is never an instant loss.